Vic 20 Games
Games require RAM expansions and will work on both an emulator and the real computer.
Game in Progress
I have serval games on the go that I am working to complete.
8-BIT WARS
Coming soon
32K RAM EXPANSIONOnions
Coming soon
32K RAM EXPANSIONKilla Komets
Coming soon
UNEXPANDED VIC 20???
Coming soon
FOR THE VIC 20Other Games
Most of my older games are lost in the mists of time. However, I was able to save some going back to the Atari ST and Amiga from the late eighties and early nineties.
Game Making
Turbo Rascal SE
A complete open source development environment for creating games and demos on many retro computer systems.
Includes a powerful code editor with auto complete, extensive help, tutorial files & examples and editors for characters, screens, bitmaps and Exomizer.
I have contributed and greatly expanded the Vic 20 support with new commands and advanced features, see VBM, LBM and PBM below.
All HEWCO's modern games have been created with Turbo Rascal and the source code for Nibbler, Emu's Massive Hunt, PumpKid, Escape 2020 and Cheesy Trials can be found in the example code.
Turbo Rascal Syntax Error was created by Leuat aka Nicolaas Ervik Groeneboom. Come join us on Facebook.
Available free on Windows PC, Mac and Linux for Commodore Vic 20, Commodore 64, NES and Gameboy development and more.
VBM
Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and software sprites.
Local Bitmap Mode 8 is a low-code and easy to use character sprite routine to animate smooth pixel movement characters over a regular Vic 20 character screen.
PBM
PETSCII Bitmap Mode uses the Commodores default block characters to create a super lo-fi bitmap display with sprite and tile drawing support. Works on the PET/CBM, C64 and Vic20.
Physical Releases
Some of my games are available as physical releases which you can play on a real Vic 20.